Here’s an update to RBRift, now called RBRvr, that brings support for OpenVR. It should work at least with the HTC Vive, hopefully also with Oculus Rift although as I only have the Vive I haven’t been able to test it on the Rift.
This version also brings other improvements, including ability to drive with the Vive controllers. See the video below.
See the readme.txt for instructions and some troubleshooting hints. In-game you can also find a quick help sheet from the desk.
The default configuration has a render scale of 200%, if you are also using the SteamVR setting to increase the pixel density further you may see some performance problems. The render scale can be changed from the in-game menu or by editing the rbrvr.cfg file.
If you like it you can donate from the button on the right :)
- Default camera isn’t always the correct in-car driver one, you may manually need to select the correct camera with the change camera key (default ’1′) and then save your RBR profile.
- Codriver mode is a bit buggy (wrong cameras seen).
- If you have TrackIR, disable it when using RBRvr (head tracking conflicts).