3 comments on “RBRvr v1.5 – Fix for latency + camera options

  1. Hi Kegetys,
    this is a great achievement, thanks a lot!

    one question: could it be the v1.5 uses a bit more resources than v1.4? Seems to have more frame drops in more demanding stages (Fernet Branca from rbrCZ for example)

    Still, compared to v1.2 for the dk2, its quite more demanding – I run v1.2 with 250% render scale without any frame drops compared to v.14/1.5 which has a lot of frame drops already at 200% in some stages.

    Also, the behavior of the frame drops seem to be different in each version, v1.4 and v1.5: when it drops in 1.5 it feels it goes instantly to half the frame rate while with 1.4 it just drops 15 or 20 frames. Is it using a different way to adapt to bad framerate?

    Using a gtx1070 btw.

    last question: whats the default value of rbr regarding camera shake, on or off? I want to have it like it is in v.1.2/1.3/1.4.

    Thanks again,
    regards

  2. Thank you kegetys, Dirt Rally bored me pretty quickly, even in VR, so now I’m back to my good old RBR !

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